Unit League

How syndicates, runners, and Juice fit together.

Syndicates and runners

A syndicate is your league. Whoever creates it sets the name, the starting units, the maximum number of players, and whether it's public or private (joined with a short code and optional password). Each player in a syndicate is a runner. You can run in several syndicates at once, and each one tracks its own balance.

Once the admin starts the syndicate, runners place picks on real games at real market odds. Results settle automatically when the games finish.

Syndicate types

Unit

Classic bankroll race. Everyone starts with the same units, and the standings are sorted by balance. Highest balance at the end of the season wins.

H2H

Head-to-head like fantasy football. Each round you're matched against another runner, and whoever gains more units that round takes the win. Standings are by record.

Team

Runners are grouped into teams, and team totals decide the standings. Good for offices, group chats, or rival friend groups.

Syndicate settings

Admins can tune a syndicate to their group:

Juice

At a sportsbook, juice is the fee that works against you. In UNIT League we flipped it: Juice is the set of enhancements that work for you.

Each round you're offered a few Juice options and can add them to your runner. There are three kinds.

CLV Juice

Named after closing line value. There is one for each pick type: ML (moneyline), SPR (spread), and O/U (totals). Leveling one up strengthens your bonus on that type of pick. CLV Juice is always on offer.

Team Juice

Tie a bonus to teams that share a trait: Color, Region, Mascot, or Conference. You pick a team that matches the attribute you were offered. Choosing more Team Juice for the same team stacks its level.

Edge Juice

Edges are cards with specific effects. Some add to the odds, some add stake or free units, and some change the rules of a round. They come in seven flavors: price, unit, balance, trigger, risk, CLV, and team. A few examples:

If you hit your syndicate's Edge limit, you sell one you hold to make room.

Rarity and cost

Edges are ranked with betting slang for bet sizes: a “dollar” is $100, a “nickel” $500, and a “dime” $1,000. The rarer the Edge, the more it costs.

RarityBase costWhat to expect
Dollar1Cheap and common. Small, steady bonuses.
Nickel2Solid upgrades to odds, stake, or balance.
Dime3Stronger effects that often scale or have conditions.
Whale5Rare, build-defining effects, usually with a catch.

Real books have no Juice that helps you. Every “boost” they offer is priced to keep their edge. See Danger for why.